{"id":5199,"date":"2022-12-01T16:31:16","date_gmt":"2022-12-01T16:31:16","guid":{"rendered":"https:\/\/kumagumi.com\/?p=5199"},"modified":"2023-10-06T07:58:21","modified_gmt":"2023-10-06T07:58:21","slug":"five-legacies-famitsu-le-plus-ancien-magazine-japonais-consacre-aux-jeux-video","status":"publish","type":"post","link":"https:\/\/dani027.supserv.cozmoslabs.com\/fr\/five-legacies-famitsu-japans-longest-running-video-game-magazine\/","title":{"rendered":"Weekly Famitsu, le plus ancien magazine japonais de jeux vid\u00e9o"},"content":{"rendered":"<p style=\"text-align: justify;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-5139 size-large\" src=\"https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/large.gallery_19000_239_401800.jpg.3f93ab2209caff4dcefdedd4701ac166-841x1024.jpg\" alt=\"weekly famitsu 1st issue\" width=\"841\" height=\"1024\" srcset=\"https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/large.gallery_19000_239_401800.jpg.3f93ab2209caff4dcefdedd4701ac166-841x1024.jpg 841w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/large.gallery_19000_239_401800.jpg.3f93ab2209caff4dcefdedd4701ac166-450x548.jpg 450w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/large.gallery_19000_239_401800.jpg.3f93ab2209caff4dcefdedd4701ac166-246x300.jpg 246w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/large.gallery_19000_239_401800.jpg.3f93ab2209caff4dcefdedd4701ac166-768x935.jpg 768w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/large.gallery_19000_239_401800.jpg.3f93ab2209caff4dcefdedd4701ac166.jpg 1027w\" sizes=\"auto, (max-width: 841px) 100vw, 841px\" \/><\/p>\n<p><em>r\u00e9dig\u00e9 par <a href=\"https:\/\/twitter.com\/ted90909\" target=\"_blank\" rel=\"noopener\">Ted<\/a><\/em><\/p>\n<p>Couverture du premier num\u00e9ro du magazine Famits\u016b avec BeshikkunDans le canon des magazines de jeux vid\u00e9o, peu occupent une place aussi importante et \u00e9vidente que Famitsu. \u00c0 ce jour, sous toutes ses formes, il s'agit de la plus ancienne publication consacr\u00e9e au sujet, avec 36 ans d'existence et plus de 1 770 num\u00e9ros \u00e0 l'heure actuelle. Au cours de ces ann\u00e9es, il est pass\u00e9 de mensuel \u00e0 bihebdomadaire, puis \u00e0 hebdomadaire, et continue sous la direction de l'actuel r\u00e9dacteur en chef <a href=\"https:\/\/twitter.com\/famitsu_saga\" target=\"_blank\" rel=\"noopener\">Saga Hiroko<\/a>. Ce n'est pas si mal pour une marque qui n'\u00e9tait \u00e0 l'origine que le nom d'une petite rubrique publi\u00e9e en s\u00e9rie dans un grand magazine (Login).<\/p>\n<p style=\"text-align: justify;\">Seuls EGM et The Games Machine se rapprochent de la longue histoire de Famitsu ; le pr\u00e9c\u00e9dent d\u00e9tenteur du titre le plus ancien, Computer &amp; Video Games, a perdu cette pr\u00e9tention il y a quelques ann\u00e9es apr\u00e8s l'arr\u00eat de son \u00e9dition en ligne en 2015. En revanche, Famitsu continue de r\u00e9sister \u00e0 la consolidation, \u00e0 la controverse et \u00e0 la temp\u00eate des m\u00e9dias imprim\u00e9s traditionnels, avec un contenu en ligne et une \u00e9dition num\u00e9rique depuis des ann\u00e9es.<\/p>\n<p style=\"text-align: justify;\">Outre ses innombrables exemples de couverture historique, elle a d\u00fb innover, faire des choses moins conventionnelles et s'ouvrir \u00e0 d'autres canaux de contenu, influen\u00e7ant m\u00eame de nombreuses autres publications au cours de ce processus. Cinq d'entre elles sont pr\u00e9sent\u00e9es ci-dessous.<\/p>\n<h2 style=\"text-align: justify;\"><strong>Analyses crois\u00e9es<\/strong><\/h2>\n<p style=\"text-align: justify;\">L'h\u00e9ritage le plus ind\u00e9niable et le plus visible de Famitsu est celui de sa section de critiques crois\u00e9es. Bien qu'elle n'ait pas fait partie du magazine d\u00e8s sa cr\u00e9ation sous ASCII, cette section est rest\u00e9e fid\u00e8le au magazine depuis sa premi\u00e8re apparition dans le num\u00e9ro #10, abandonnant les critiques plus longues qu'il faisait \u00e0 l'\u00e9poque, tout comme d'autres magazines de jeux. Au lieu de cela, plusieurs r\u00e9dacteurs donnaient des critiques de capsules sur 10, puis les regroupaient pour obtenir un total g\u00e9n\u00e9ral sur 40.<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/dani027.supserv.cozmoslabs.com\/fr\/produit\/famitsu-hoodie-10\/\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-5146 size-full\" src=\"https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/09\/hoodie-front-1.jpg\" alt=\"\" width=\"720\" height=\"734\" srcset=\"https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/09\/hoodie-front-1.jpg 720w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/09\/hoodie-front-1-450x459.jpg 450w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/09\/hoodie-front-1-294x300.jpg 294w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/09\/hoodie-front-1-50x50.jpg 50w\" sizes=\"auto, (max-width: 720px) 100vw, 720px\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">Le succ\u00e8s a \u00e9t\u00e9 imm\u00e9diat. Sans jamais pr\u00e9tendre \u00e0 une analyse objective, elle a plut\u00f4t opt\u00e9 pour des \u00e9valuations impartiales r\u00e9alis\u00e9es par un groupe de personnes, tout en conservant une influence consid\u00e9rable sur les activit\u00e9s de vente aux consommateurs. Il s'en est suivi des controverses occasionnelles, mais aussi d'in\u00e9vitables pies - d\u00e8s sa deuxi\u00e8me \u00e9dition, EGM, le pilier am\u00e9ricain des m\u00e9dias sp\u00e9cialis\u00e9s dans les jeux, a emprunt\u00e9 la rubrique en bloc.<\/p>\n<p style=\"text-align: justify;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-5171 size-full\" src=\"https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/reviews-us.jpeg\" alt=\"revue hebdomadaire de famitsu cross\" width=\"1000\" height=\"1301\" srcset=\"https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/reviews-us.jpeg 1000w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/reviews-us-450x585.jpeg 450w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/reviews-us-231x300.jpeg 231w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/reviews-us-787x1024.jpeg 787w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/reviews-us-768x999.jpeg 768w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" \/><\/p>\n<p style=\"text-align: justify;\">Pour rafra\u00eechir ces analyses, en 1996, sous la direction de la l\u00e9gendaire <a href=\"https:\/\/twitter.com\/Hama_Hirokazu\" target=\"_blank\" rel=\"noopener\">Hirokazu Hamamura<\/a> (aujourd'hui directeur du groupe Kadokawa Holding), un d\u00e9cret a \u00e9t\u00e9 introduit stipulant que les titres obtenant un score sup\u00e9rieur \u00e0 32 seraient intronis\u00e9s dans le temple de la renomm\u00e9e des jeux de Famitsu. En outre, \u00e0 partir de 1998, un total de points sup\u00e9rieur \u00e0 30 permet d'obtenir des certifications : argent (30 points - 31 points), or (32 points - 34 points) et platine (35 points - 40 points). <span style=\"font-weight: 400;\">Parmi les jeux ayant obtenu des scores particuli\u00e8rement \u00e9lev\u00e9s, citons Soulcalibur et Virtua Fighter 2, Ocarina of Time ayant obtenu le premier score parfait de 40. Parmi les titres \"parfaits\" plus r\u00e9cents, citons Ghost of Tsushima et Death Stranding.\u00a0<\/span><\/p>\n<p style=\"text-align: justify;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-5172 size-full\" src=\"https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/cross-review-famitsu.jpeg\" alt=\"\" width=\"640\" height=\"792\" srcset=\"https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/cross-review-famitsu.jpeg 640w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/cross-review-famitsu-450x557.jpeg 450w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/cross-review-famitsu-242x300.jpeg 242w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/p>\n<p style=\"text-align: justify;\">En 2009, plus de 14 000 titres avaient \u00e9t\u00e9 \u00e9valu\u00e9s dans le cadre de cette rubrique dans Famitsu, et 86 \u00e9valuateurs y avaient particip\u00e9. Sans surprise pour une institution de si longue date, depuis que la soci\u00e9t\u00e9 d'\u00e9dition Enterbrain est pass\u00e9e sous le contr\u00f4le de Kadokawa en 2017, l'entreprise a agi rapidement et abondamment pour tenter de prot\u00e9ger les droits d'auteur du magazine, notamment en d\u00e9posant la marque \"cross-review\" elle-m\u00eame.<\/p>\n<h2 style=\"text-align: justify;\"><strong>Necky le renard<\/strong><\/h2>\n<p style=\"text-align: justify;\">Si les critiques crois\u00e9es constituent sans aucun doute l'impact central de Famitsu, la mascotte embl\u00e9matique du magazine, Necky le renard, rivalise avec elles en termes de reconnaissance pure et simple.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-5098 size-full\" src=\"https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/mario-cover3.jpg\" alt=\"Famitsu Necky le renard\" width=\"1814\" height=\"1826\" srcset=\"https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/mario-cover3.jpg 1814w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/mario-cover3-80x80.jpg 80w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/mario-cover3-450x453.jpg 450w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/mario-cover3-12x12.jpg 12w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/mario-cover3-298x300.jpg 298w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/mario-cover3-768x773.jpg 768w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/mario-cover3-1017x1024.jpg 1017w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/mario-cover3-1526x1536.jpg 1526w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/mario-cover3-1320x1329.jpg 1320w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/mario-cover3-50x50.jpg 50w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/mario-cover3-100x100.jpg 100w\" sizes=\"auto, (max-width: 1814px) 100vw, 1814px\" \/><\/p>\n<p style=\"text-align: justify;\">\n<p style=\"text-align: justify;\">La mascotte a \u00e9t\u00e9 con\u00e7ue par un illustrateur de manga de grand talent <a href=\"https:\/\/twitter.com\/susumumatsushi1\" target=\"_blank\" rel=\"noopener\">Susumu Matsushita<\/a> avec sa signature de dessinateur am\u00e9ricain traditionnel. Son nom, d\u00e9termin\u00e9 par un sondage aupr\u00e8s des lecteurs, est en fait l'inverse du mot \"fox\" en japonais (\u30ad\u30c4\u30cd, kitsune), mais aussi un lien avec le sujet principal initial du magazine, la Famicom, \u00e0 savoir fami-KON (\u30b3\u30f3\u30b3\u30f3), cette derni\u00e8re syllabe \u00e9tant le son que fait un kitsune, par onomatop\u00e9e.<\/p>\n<p style=\"text-align: justify;\">Necky est finalement rest\u00e9 la figure repr\u00e9sentative de Famitsu pendant la majeure partie de la dur\u00e9e de vie du magazine. Depuis sa premi\u00e8re apparition en couverture du num\u00e9ro #7, il a figur\u00e9 sur des centaines de couvertures. Sa popularit\u00e9 et son efficacit\u00e9 en tant que mascotte ont \u00e9t\u00e9 telles que le renard a ensuite re\u00e7u des jouets de la part d'entreprises telles que Banpresto.<\/p>\n<p style=\"text-align: justify;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-5173 size-full\" src=\"https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/necky.jpg\" alt=\"Necky le renard\" width=\"500\" height=\"376\" srcset=\"https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/necky.jpg 500w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/necky-450x338.jpg 450w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/necky-300x226.jpg 300w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/p>\n<p style=\"text-align: justify;\">R\u00e9cemment, Necky a m\u00eame eu une vie propre, faisant des apparitions al\u00e9atoires dans d'autres m\u00e9dias. Il est notamment apparu en tant que costume dans le DLC de Super Mario Maker, aux c\u00f4t\u00e9s de l'ancien r\u00e9dacteur en chef Hirokazu Hamamura dans Death Stranding et, plus r\u00e9cemment, en tant que mascotte d'Atom Toys dans Children of Atom, dans le cadre d'une ligne de jouets en capsule collectionn\u00e9e par la protagoniste Nayuta Azumi, d\u00e9veloppeuse de jeux ind\u00e9pendants.<\/p>\n<h2 style=\"text-align: justify;\"><strong>Couverture outre-mer<\/strong><\/h2>\n<p style=\"text-align: justify;\">Pendant des d\u00e9cennies, Famitsu a \u00e9t\u00e9 une source r\u00e9guli\u00e8re pour la presse internationale des jeux vid\u00e9o, car elle permettait d'acc\u00e9der facilement \u00e0 des sujets autrement inaccessibles. L'alternative \u00e9tait un flux constant d'informations inexactes et mal traduites, un \u00e9cueil auquel peu de publications ont pu \u00e9chapper. Pourtant, d\u00e8s le d\u00e9but, Famitsu surclassait d\u00e9j\u00e0 ces publications gr\u00e2ce \u00e0 ses correspondants et r\u00e9dacteurs \u00e0 l'\u00e9tranger, offrant un meilleur aper\u00e7u que n'importe o\u00f9 ailleurs.<\/p>\n<p style=\"text-align: justify;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-5174 size-full\" src=\"https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/famitsu3_gameswatch.jpg\" alt=\"\" width=\"960\" height=\"1173\" srcset=\"https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/famitsu3_gameswatch.jpg 960w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/famitsu3_gameswatch-450x550.jpg 450w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/famitsu3_gameswatch-246x300.jpg 246w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/famitsu3_gameswatch-838x1024.jpg 838w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/famitsu3_gameswatch-768x938.jpg 768w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/p>\n<p style=\"text-align: justify;\">L'un des tout premiers exemples est Tom Randolph, correspondant aux \u00c9tats-Unis depuis le d\u00e9but pour Famitsu et le magazine LOGiN. Le travail effectu\u00e9 par Randolph durant ces ann\u00e9es embryonnaires n'est pas tr\u00e8s connu, mais il \u00e9tait certainement prolifique - de la couverture des tests de commercialisation de la NES aux \u00c9tats-Unis \u00e0 l'\u00e9poque o\u00f9 peu d'autres s'en souciaient, \u00e0 la traduction d'un guide de strat\u00e9gie officiel pour Super Mario Bros.<\/p>\n<figure id=\"attachment_5175\" aria-describedby=\"caption-attachment-5175\" style=\"width: 602px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-5175 size-full\" src=\"https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/zWQD5Et.jpeg\" alt=\"\" width=\"602\" height=\"435\" srcset=\"https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/zWQD5Et.jpeg 602w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/zWQD5Et-450x325.jpeg 450w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/zWQD5Et-300x217.jpeg 300w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><figcaption id=\"caption-attachment-5175\" class=\"wp-caption-text\">http:\/\/www.gamesetwatch.com<\/figcaption><\/figure>\n<p style=\"text-align: justify;\">Au fil des ans, de nombreux autres collaborateurs \u00e9trangers ont particip\u00e9 \u00e0 la r\u00e9daction du magazine, ce qui a permis \u00e0 Famitsu de couvrir des \u00e9v\u00e9nements internationaux importants dans le domaine des jeux vid\u00e9o en m\u00eame temps que les \u00e9v\u00e9nements nationaux. La tradition se perp\u00e9tue aujourd'hui, puisque Toby Fox, le c\u00e9l\u00e8bre cr\u00e9ateur d'Undertale, a repris l'ancienne rubrique de Masahiro Sakurai.<\/p>\n<h2 style=\"text-align: justify;\"><strong>Catalogue de jeux, GameWave et Game Break<\/strong><\/h2>\n<p style=\"text-align: justify;\">GamesMaster, l'un des magazines britanniques de jeux vid\u00e9o les plus connus, a vu son nom et sa marque devenir aussi c\u00e9l\u00e8bres qu'une \u00e9mission de t\u00e9l\u00e9vision autrefois omnipr\u00e9sente sur Channel 4. C'est l'inverse qui s'est produit pour Famitsu : apr\u00e8s que la popularit\u00e9 de la publication ait \u00e9t\u00e9 prouv\u00e9e depuis longtemps, elle est sortie pour la premi\u00e8re fois du monde de la presse \u00e9crite pour passer \u00e0 la t\u00e9l\u00e9vision (m\u00eame si ce n'\u00e9tait que pour remplir pendant vingt minutes les cr\u00e9neaux horaires de la nuit et du petit matin).<\/p>\n<p style=\"text-align: justify;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-5177 size-full\" src=\"https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/maxresdefault-1.jpg\" alt=\"Gamesmaster Famitsu\" width=\"940\" height=\"715\" srcset=\"https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/maxresdefault-1.jpg 940w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/maxresdefault-1-450x342.jpg 450w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/maxresdefault-1-300x228.jpg 300w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/maxresdefault-1-768x584.jpg 768w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/p>\n<p style=\"text-align: justify;\">Diffus\u00e9e pour la premi\u00e8re fois en mars 1994 sur TV Tokyo, Famitsu Game Catalog \u00e9tait la premi\u00e8re s\u00e9rie d'une s\u00e9rie de plusieurs programmes associ\u00e9s au magazine. V\u00e9ritable \u00e9mission de divertissement, chaque \u00e9pisode se concentrait sur un sujet sp\u00e9cifique li\u00e9 aux jeux, par exemple des reportages sur des \u00e9v\u00e9nements tels que le Tokyo Toy Show, avec des versions visualis\u00e9es des critiques crois\u00e9es et des classements de l'\u00e9dition publi\u00e9e la veille par Famitsu.<\/p>\n<p style=\"text-align: justify;\">Cependant, ses premiers animateurs principaux pour les segments en studio et en ext\u00e9rieur, Koji Imada et Koji Higashino, ont \u00e9t\u00e9 per\u00e7us par certains comme n'\u00e9tant pas le meilleur choix, et ont fini par admettre eux-m\u00eames leur d\u00e9sint\u00e9r\u00eat pour l'\u00e9mission. Heureusement, une deuxi\u00e8me s\u00e9rie relanc\u00e9e en octobre, Game Catalog II, allait faire l'affaire. Elle a largement d\u00e9pass\u00e9 l'originale et a b\u00e9n\u00e9fici\u00e9 de l'arriv\u00e9e en mars 1995 de Hikaru Ijuin en tant que nouvel animateur principal - un v\u00e9ritable fan de jeux, un professionnel du divertissement et m\u00eame un chroniqueur de Famitsu \u00e0 un moment donn\u00e9.<\/p>\n<p style=\"text-align: justify;\">Le nom est rest\u00e9 jusqu'\u00e0 la refonte de 1998 sous le nom de GameWave, qui a conserv\u00e9 Ijuin en tant qu'animateur central, mais qui d\u00e9pend moins d'\u00e9l\u00e9ments en studio en faveur de segments plus actuels sur place (par exemple, combien de calories peuvent \u00eatre br\u00fbl\u00e9es en jouant \u00e0 DDR), ainsi que de nouveaux invit\u00e9s comiques. Une derni\u00e8re s\u00e9rie remani\u00e9e, Game Break, a d\u00e9but\u00e9 en octobre 2002. Bas\u00e9e sur la pr\u00e9misse narrative d'Ijuin \u00e0 la t\u00eate d'une soci\u00e9t\u00e9 de publicit\u00e9 pour les jeux, avec des animateurs assistants comme employ\u00e9s, elle n'a pas dur\u00e9 aussi longtemps, diffusant son dernier \u00e9pisode seulement six mois plus tard, en 2003.<\/p>\n<p style=\"text-align: justify;\">Le manque de long\u00e9vit\u00e9 de ces programmes est peut-\u00eatre r\u00e9v\u00e9lateur de la fa\u00e7on dont l'industrie mondiale de la t\u00e9l\u00e9vision a offert beaucoup moins d'opportunit\u00e9s que la presse \u00e9crite pour soutenir les jeux vid\u00e9o \u00e0 long terme. Cependant, les neuf ann\u00e9es pendant lesquelles Famitsu a \u00e9t\u00e9 associ\u00e9 \u00e0 ces programmes ont permis de filmer et de diffuser des heures de pr\u00e9cieuses s\u00e9quences de jeux vid\u00e9o, dont une grande partie constitue sans doute une documentation encore plus importante sur certains sujets que la couverture du magazine lui-m\u00eame. Et gr\u00e2ce \u00e0 kukun kun, une grande partie de ces images est disponible. <a href=\"https:\/\/youtube.com\/@kukunkun6957\" target=\"_blank\" rel=\"noopener\">librement consultable aujourd'hui sur YouTube.<\/a><\/p>\n<h2 style=\"text-align: justify;\"><strong>Appuyer sur Start -Symphonie de jeux-<\/strong><\/h2>\n<p style=\"text-align: justify;\">Dans les ann\u00e9es 2000, avec des \u00e9missions de t\u00e9l\u00e9vision et un empire num\u00e9rique en pleine expansion, il semble qu'il n'y ait plus beaucoup d'autres voies pour Famitsu. Il \u00e9tait sans aucun doute devenu l'un des m\u00e9dias les plus en vue au Japon, et respect\u00e9 dans le monde entier. Mais m\u00eame parmi ceux qui ont reconnu sa popularit\u00e9 consid\u00e9rable d\u00e8s le d\u00e9but, peu ont probablement pr\u00e9dit que le magazine contribuerait \u00e0 pr\u00e9senter une s\u00e9rie de concerts de musique de jeux vid\u00e9o qui se tiendraient dans le monde entier pendant pr\u00e8s de dix ans.<\/p>\n<p style=\"text-align: justify;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-5178 size-full\" src=\"https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/press-start.jpg\" alt=\"\" width=\"960\" height=\"640\" srcset=\"https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/press-start.jpg 960w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/press-start-450x300.jpg 450w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/press-start-300x200.jpg 300w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/press-start-768x512.jpg 768w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/p>\n<p style=\"text-align: justify;\">En 2006, Famitsu a annonc\u00e9 qu'il pr\u00e9senterait le concert de musique de jeu classique Press Start -Symphony of Games- avec la coop\u00e9ration de Masahiro Sakurai, Taizo Takemoto, Shogo Sakai, Kazushige Nojima et Nobuo Uematsu. Ces concerts font suite \u00e0 des concerts classiques organis\u00e9s pour Smash Bros. et Final Fantasy par plusieurs des participants \u00e0 Press Start. Le nouvel \u00e9v\u00e9nement sponsoris\u00e9 par Enterbrain est une occasion rare de pr\u00e9senter un plus large \u00e9ventail de compositions.<\/p>\n<p style=\"text-align: justify;\">Le premier concert donn\u00e9 en 2006 par l'orchestre philharmonique de la ville de Tokyo a \u00e9t\u00e9 un succ\u00e8s, avec des morceaux tir\u00e9s de nombreux jeux, dont OutRun, Metal Gear Solid 2 et un pot-pourri de jeux d'arcade Namco. La suite pr\u00e9vue en 2007 promettait d'\u00eatre encore plus grande et meilleure, et beaucoup d'autres suivraient au Japon. Bient\u00f4t, le tout premier Press Start \u00e0 l'\u00e9tranger s'est tenu \u00e0 Shanghai en 2008, et en 2015, il s'est m\u00eame \u00e9tendu \u00e0 Paris, en France.<\/p>\n<p style=\"text-align: justify;\">La m\u00eame ann\u00e9e, les derniers concerts Press Start ont eu lieu au Japon, se terminant sur la question de savoir s'ils pouvaient \u00eatre transmis aux jeunes g\u00e9n\u00e9rations. Aucun \u00e9v\u00e9nement de ce type n'a eu lieu depuis, mais m\u00eame s'ils ne reviennent pas, ces concerts peuvent \u00eatre consid\u00e9r\u00e9s comme un t\u00e9moignage de ce qu'une marque comme Famitsu peut permettre dans le domaine des jeux vid\u00e9o - non seulement de nombreuses pages de couverture imprim\u00e9e de jeux vid\u00e9o, mais aussi de v\u00e9ritables c\u00e9l\u00e9brations de l'art de ce m\u00e9dia.<\/p>\n<p style=\"text-align: justify;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-5179 size-full\" src=\"https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/35th-anniversary.jpeg\" alt=\"35e num\u00e9ro de Famitsu\" width=\"1193\" height=\"1500\" srcset=\"https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/35th-anniversary.jpeg 1193w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/35th-anniversary-450x566.jpeg 450w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/35th-anniversary-239x300.jpeg 239w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/35th-anniversary-814x1024.jpeg 814w, https:\/\/dani027.supserv.cozmoslabs.com\/wp-content\/uploads\/2022\/11\/35th-anniversary-768x966.jpeg 768w\" sizes=\"auto, (max-width: 1193px) 100vw, 1193px\" \/><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">Le service de longue date de Famitsu, qui fournit les premiers d'entre eux, se poursuit, comme toujours, m\u00eame au milieu de certains des plus grands d\u00e9fis \u00e0 son int\u00e9grit\u00e9 et \u00e0 sa viabilit\u00e9 depuis des ann\u00e9es. C'est au moins pour cela qu'il faut s'en souvenir.\u00a0<\/span><\/p>\n<h1 style=\"text-align: center;\"><a href=\"https:\/\/dani027.supserv.cozmoslabs.com\/fr\/collection\/famitsu\/\">MAINTENANT QUE VOUS LE SAVEZ, VOUS POUVEZ PROFITER DE NOTRE NOUVELLE COLLECTION AVEC FAMITSU MAGAZINE ! !!<\/a><\/h1>","protected":false},"excerpt":{"rendered":"<p>written by Ted Cover art for the first issue of Famits\u016b magazine with BeshikkunWithin the canon of video game magazines, few occupy as much of an integral and obvious place as Famitsu. To date in all of its guises, it is the longest-running publication dedicated to the subject, now clocking in at 36 years and [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[306],"tags":[],"class_list":["post-5199","post","type-post","status-publish","format-standard","hentry","category-retro-gaming-magazines"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Weekly Famitsu, Japan\u2019s Longest-Running Video Game Magazine - KumaGumi<\/title>\n<meta name=\"robots\" content=\"noindex, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Weekly Famitsu, Japan\u2019s Longest-Running Video Game Magazine - KumaGumi\" \/>\n<meta property=\"og:description\" content=\"written by Ted Cover art for the first issue of Famits\u016b magazine with BeshikkunWithin the canon of video game magazines, few occupy as much of an integral and obvious place as Famitsu. 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