Batsugun: the precursor of bullet hell
Released in 1993 in arcades, then ported to Saturn in 1996, Batsugun represents a major turning point in the history of shoot’em ups. Developed by Toaplan under the direction of Tatsuya Uemura, this landmark title was the fruit of an exceptional creative team that …
Author: kumasan
Famitsu 1783 : here we are !

We were super happy to be featured in Weekly Famistu (1783) in the Famiking section ! Many thanks to the famitsu team and editors !!…
Weekly Famitsu, Japan’s Longest-Running Video Game Magazine

written by Ted
Cover art for the first issue of Famitsū magazine with BeshikkunWithin the canon of video game magazines, few occupy as much of an integral and obvious place as Famitsu. To date in all of its guises, it is the longest-running publication dedicated to the subject, now clocking …
Monthly Arcadia – A japanese gaming press icon
Written by ted90909
Arcadia – among many words with an etymology that leads many on a trail of it in numerous uses, meaning many different things to many different people. From its ancient Greek utopian coinage, to long-standing use in culture and inevitably amusement arcade businesses in more recent centuries, …
Super Battle Opera – Tougeki

For close to ten years, not one other fighting game tournament mattered quite so much to many players across the world as Tougeki – Super Battle Opera. Once the biggest eastern ying to the western yang of EVO and others, Tougeki’s ubiquity over the course of the 2000s is ultimately …
Gamest Magazine, the first magazine dedicated to arcade culture

Gamest (ゲーメスト) was a Japanese video game magazine specialized in covering arcade games. Launched in may 1986 by Shinseisha and originally published bi-monthly, Gamest originated from the bi-monthly fanzine VG2 Newsletter from the early 1980s.
The magazine had first a heavy-focus on shoot ’em up arcade games before covering …
